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chore(main): release 1.0.0 #1

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🤖 I have created a release beep boop

1.0.0 (2023-12-19)

Features

  • activity: add location names to activities (8eab199)
  • add custom renderer for latest destiny 2 static meshes (#134) (0e8e955)
  • Beyond Light support (#126) (fa30543)
  • export: Map entities are now exported with map (#121) (2081f86)
  • refactor how extraction works to be more generic, allowing for fully synchronous fbx exporting (#120) (d922a0b)
  • saving textures now uses exporter system (#137) (a86daaf)
  • Shader updates, add cubemaps to info cfg, export terrain statics, other misc things (#116) (ed7428d)

Bug Fixes

  • add thread locking to entity loading to resolve some entity loading issues (#125) (ebe0506)
  • audio: Fix audio incorrect subtype for SK, NonSchemaType is now a StrategyAttribute (6f7a3cc)
  • audio: fix weapon group audio not loading (a3f2ae9)
  • correct dev menu hash64 (ac8b78b)
  • entities now load bones and weights in new scene system (#124) (00ec82d)
  • Fix a couple of crashes (#131) (497b76b)
  • Fix multiple entity points not being added (#123) (6a71853)
  • fix rare crash when loading cubemaps with an invalid number of faces (e342c5e)
  • Fix unnamed weapon sounds for Lightfall (#122) (791b36e)
  • named weapon sounds for Season 22 (#127) (d7a8084)
  • Static mesh decals for Shadowkeep (#135) (244508b)
  • statics: fix statics not working in post-bl (2e2e01f)
  • statics: Fixed static pre-bl issues with incorrect vertex layouts by using DXBC input semantics (b68f47e)

This PR was generated with Release Please. See documentation.

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